
This function will automatically be disabled while weapons are drawn, first person perspective, and riding mounts.
Speaker Detection: Detects a nearby actor that is speaking within the specified radius unless the actors is in Ghost state (immune to any attacks or spell effects). Crosshair Detection: Detects the current crosshair target unless it is a furniture object (chairs, beds etc) or behind the player. You can choose either one or both of the following methods for detecting head tracking targets. If enabled, the player character moves their head to look at something or someone. Added 'Exception Filter: Inanimate Actors'.Įxcludes inanimate actors (NPCs that are in dead state, not reanimated corpses.) from the crosshair detection. If enabled, stops the crosshair detection and the Automatic Stop for the specified seconds when the targeted NPC is trying to speak to the player. Added 'Tracking Distance' option which sets how far the player can keep looking at the target.Ĭonversely, sets the distance that the automatic stop option starts to work. The "Lun." bug fix for the 'Marked for Death' shout is included. If enabled, allows the Voice Type Selector to obtain any voice type such as opposite gender or creature voice.Īlso the voice type will be applied to combat voices. If disabled, the voice type options work only for the Greeting function. So you don't have to open MCM each time to change the voice type. If failed or the crosshair target was nothing, selects a voice type in the list in a cyclic way. Tries to obtain a voice type from the current crosshair target when the mapped key is pressed. You can select voice types for each female and male player character.
Added the following voice related options. Updated the scripts to allow vampires to use the Greeting feature and facial expressions.